Where previous SSX titles used the main trick buttons and the tweak button for later titles to perform Uber Tricks, the Monster Tricks are performed by combinations of directions entered on the right analog stick. In SSX on Tour, Uber Tricks are presented as Monster Tricks, though most of them resemble the more advanced Uber Tricks and are much easier to perform than the Monster Tricks of SSX 3. Certain combinations of spins, flips, and Uber Tricks resulted in Monster Tricks, worth even more points than uber tricks the catch was that the combination had to be memorized, such as the Triple Backflip Superman, and the combination had to be unlocked through certain goals in the game, such as staying on a rail for 120 m (390 ft). The unlimited boost system was tweaked to where the player simply had to complete nine Uber Tricks to get the boost bonus but has a time limit, and after that expires, the second tier must be completed again to regain unlimited boost. Each character has an associated Uber Trick. SSX 3 introduced a second, intermediate set of Uber Tricks. The player can gain access to Uber Tricks during play after filling the adrenaline bar performing six Uber Tricks earns the player unlimited boost for the rest of the race. SSX Tricky introduced Uber Tricks, absurdly unrealistic and exaggerated tricks, often involving detaching the board from the snowboarder's feet. Players also have the option of practicing or exploring courses in freeride mode. Performing tricks fills up the player's boost meter, which can then be used for additional acceleration, making tricks important even in a race. Each course is filled with ramps, rails, and other assorted objects. A course is selected and the player is given the option of racing down the course or participating in a competition to do tricks. Starting with the original SSX, players may choose any one of a number of snowboarders, each with their own statistics and boarding style. The series has won numerous awards and its third installment SSX 3 sold over a million copies. ![]() In 1999, EA revealed the series was being developed with the Sega Dreamcast in mind, but once they made the decision not to support the console, it was moved over to the PlayStation 2 and released as SSX in 2000. The franchise has received high critical acclaim, with the first three installments receiving over 90.00% on GameRankings and Metacritic. According to 2012's SSX, the acronym in Team SSX means Snowboarding, Surfing, and Motocross. SSX is intended to be short for Snowboard Supercross. The general focus of the series is racing and performing tricks on snowboards, with each title varying with a number of different features and mechanics. It is an arcade-style racing game with larger-than-life courses, characters, and tricks. The series introduced skiing with its fourth installment SSX on Tour. ![]() SSX is a series of snowboarding video games published by EA Sports. ![]() PlayStation 2, GameCube, Xbox, Game Boy Advance, Gizmondo, N-Gage, PlayStation Portable, Wii, PlayStation 3, Xbox 360
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