7/4/2023 0 Comments Factorio rich text![]() Add shortcut for toggling the Circuit HUD visibility!.Merge signal results of HUD Combinators with the same name!.Completely compatible with the original CircuitHUD in existing save games!.Fixed de-sync issues with multiplayer usage!.The title shown in the HUD can be customized or hidden completely!.The Circuit HUD height can be adjusted before a scrollbar appears!.The Circuit HUD is now shown with minimal clutter and padding around it for a minimalistic look!. ![]() The number of columns before signals wrap can now be adjusted!.The Circuit HUD can now be placed and fixed to different positions!.Added many settings to customize Circuit HUD behavior and appearance!.Zero performance cost when the HUD is collapsed!.See screenshot, awesome performance of 1 UPS drop with hundreds of signals spread over 13 HUD Combinators!.Near complete rewrite of the code resulting in a literally 100 times performance increase! (Don't abuse on_tick :P).Simplyfied the HUD size calculation greatly with better alignment results, improving performance greatly!.Each player can now change their individual HUD update time in real time from the settings menu.Mining the HUD Combinator now takes 3 seconds, up from 0.1 to prevent accidental mining.Added hotkeys for Toggeling the HUD (default: "CONTROL + SHIFT + S") and opening the settings window (default: "CONTROL + ALT + S").The combinators in the HUD can now be sorted by name, build order and priority in both ascending and descending mode.Player specific settings are no longer set in the Mod settings but are now configurable from the Circuit HUD directly (Thanks for the idea!).Added more helpful messages in the HUD based on the HUD Combinator state!.Greatly improved the size and position control of the HUD!.You can now search and filter for HUD Combinators straight from the HUD itself (Thanks for the idea!).The HUD now has buttons for each HUD Combinator, which means you can now edit from anywhere, zoom to the combinator and hide each individual HUD Combinator!.HUD Combinators now have a preview of all the signals that are coming in, this greatly helps when picking which filters to set!.HUD Combinators now have signal filtering functionality, this avoids long chains of arithmetic combinators to get the right signal display!.Show/hide signals using the "Hide HUD - Combinator" signal ( demo)!.HUD Combinators can be named to categorize different signals!.All signals are color coded based on whether its the green or red signal!.Will take any signal provided to the HUD Combinator and then display that in the HUD of all players!.The HUD Combinator is unlocked through the Circuit network research, just add signals into it and it will work! The HUD combinator is useful for debugging complex circuit networks, production and storage monitoring and other circuit shenanigans. DescriptionĪdds a new HUD Combinator, which will display any signals passed into it on the player HUD / UI However, due to modding limitations the names of the HUD Combinators can't be transferred and thus have to be reconfigured, all HUD Combinator entities and signal connections are however safe and working!įeedback on the code or anything else is very welcome! It's my first real mod that I have been working on and I can most likely improve many things. This version can be safely installed on any save game that uses the old CircuitHUD I love this mod but it's unfortunately not maintained anymore which is why I wanted to continue the great work feupeu did. All credits, thanks, street cred and karma goes to feupeu for creating the awesome CircuitHUD mod!
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